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Ulduar | General Vezax
The Strategy

Before pulling, assign the ranged dps into two teams which will stack on each side of a shadow crash energy field at a fair distance from each other in order to avoid too much damage from the Mark of the Faceless and too many (unreactive) people being hit by a Shadow Crash.

When the tank pulls, all healers should move into melee range of the boss (< 15 yards), this allows them to avoid being a target for Mark of the Faceless and to leave the greatest space to the casters.

Searing Flames must always be interupted when General Vezax starts casting it.

When General Vezax casts Surge of darkness, the tank can stay where he stands, since Vezax's damage is healable with intellegent use of cooldowns on the tank.

After every Surge of darkness, an assigned dps should kill the closest Saronite crystal. The current team of healers stand in the vapors until they have 6 stacks of the debuff, then step out and heal themselves up. If that first peroid of regen is not enough, they can step in the vapor for another 6 stacks.

Due to the use of the Energy Field left by a Shadow Crash, casters are less likely to have the need of a Saronite Vapor until the fourth or fifth Surge of darkness. When they will need it, while coming in melee range, they must be carefull not to be afflicted by Mark of the Faceless. As long as DPS watch the aggro list, they can do damage continuously (the General is not tauntable, so overhauling the tank will usually result in the death of the careless DPS player and possibly the entire raid).

When a Shadow Crash heads toward a marked player, anyone close to the target must move to avoid the AoE and then come back to stand in the pool. To facilitate easier control of Mark of the Faceless the ranged dps shoudl be split into two groups on opposite sides of the the pool, a player should be marked and the group stack up on top of the marked player when ever a group is targeted they should strafe away from the opposing group before returing to the edge of the Shadow crash pool

In order to save mana, casters would be advised to DPS only when they stand in the Energy Field left by a Shadow Crash. While this can be frustrating, this is the safest way to save the Saronite Vapors for the healers' needs, besides the 10 minutes enrage allows plenty of time to do it safely.

Abilities of note are Lifebloom and Power Word:Shield since Power Word:Shield is an absorption effect, the absorbed amount is not reduced by Shadow Crash puddles but the mana cost is. Lifebloom's healing is reduced by the shadow crash puddles; however it is possible to regain mana when the stacks bloom if they were initially cast in a Shadow Crash puddle. It is worthwhile to note that Lifebloom blooms do restore less mana than usual to the casting druid.

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Last modified by Icarion at 09/09/2009 07:42 PM.
Originally created at 09/07/2009 11:59 PM.
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