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Ulduar | Flame Leviathan
OverallImportant pointsThe gunners on the Siege Engines and the passengers on the Demolishers should be constantly shooting down Liquid Pyrite, to keep the Demolishers fueled and to allow them the use of Hurl Pyrite and to keep up the stacking DOT on him or in the case of being targeted to use the speed boost(this is a passenger ability and should be used when you're being targeted to avoid getting rammed by Flame Leviathan) The Siege Engines NOT being targeted should be behind Flame leviathan using ElectroShock to interrupt Flame Jets(he will cast this twice between during each kiting phase) and damaging him with Ram. The Gunners should also use the shield generator ability of the Siege Engine while being chased if it looks like you will be hit by Battering Ram and at other times be shooting down Liquid Pyrite for the Demolishers. The Demolishers should keep their distance as much as possible, Drivers should stack the DOT from Hurl Pyrite up to 10 and try to maintain it - if you are targeted you can let it fall off and Passengers should use the speed boost if Flame Leviathan gets too close. Passengers need to be constantly shooting down and Grappling in Liquid Pyrite to allow the driver the fuel needed to maintain the DOT and when necessary use the Increase Speed ability to get out of the way. The Choppers should lay down a path of Tar around the kiting path to be ignited by the other vehicles, this has the dual effect of slowing the boss and doing continuous damage to him. The boss will be kited counter clockwise around the room initially. When not laying down Tar Choppers can use Sonic Horn to attack Flame Leviathan, be careful not to get in front of him or you'll end up dead and also be careful not to take too much damage from Flame Jets. We will not be Lauching Passengers from the demolishers initially - it may become necessary in later weeks as we start on the hard mode versions of the fight. ReadWatch
Tankspot Hard Mode 4 Tower Strategy
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